Thursday, June 30, 2011

'Last Window: The Secret of Cape West' Review


Cheers! It's summer and I'm BACK for another review! Finally... Or maybe 'damn this bitch is back... -_-" ' Either way, today's topic is Last Window, which I just beat during my small vacation. It was AWESOME, if I do say so myself. :D

Overview
Last Window is a sequel to Hotel Dusk: Room 215 (look to way back when for my review on that one... http://gaming-mayhem.blogspot.com/2010/11/sooo-tsuki-is-back-again-for-another.html) so if you haven't played it, PLAY IT. It's a personal favorite, and Last Window makes more sense when you play Hotel Dusk first. I'm also going to refer to Hotel Dusk a few times, so at least read the last review first.

Gameplay
You play as the lovable Kyle Hyde again, and he's as Hyde-y at ever. :D The setting for this game is at the apartment complex Hyde lives at, called Cape West. It used to be Hotel Cape West, but dark stuff happened, spoilers spoilers, you'll get it when you play it. The gameplay is pretty much the same; walking, talking, applying items, menu, notebook, examining, etc. etc. etc. There's still times when you get a little triangle on a person you're talking to, and if you touch it then you'll press them for more information - there are two choices on what to say when you use it. However, in Hotel Dusk you were pretty much ALWAYS supposed to use it, but in Last Window there are times when you have to ignore it to keep from messing up. They'll give you a few harmless scenarios in the beginning to get you used to it.

The thing about Last Window is that it's easier to game over. More times than not, one little mess-up means you're DOOMED. So again, it's good to SAVE. A. LOT. Except in Hotel Dusk there were things from a way back when scenario that could really affect your future. In Last Window, it's not really like that anymore (which kind of disappointed me...). So in Hotel Dusk it'd be wise to use all three save files, but in Last Window you need like...just one. Just make sure you save before and after doing something important and you're good to go. And when I say "important", that includes talking to someone (you could mess up on a choice), doing something Hyde's not allowed to do (of course), and going into one of those epic confrontations (one little mess up = game over), stuff like that. As long as you didn't mess up as you did something, it's okay to save.

Another thing in Last Window is the fast forward feature. But you can only fast forward through text that you've already read. Which means if you gamed over and got to the same place again. But I never got to use that feature, cuz THERE'S NO WAY IN HELL I'M GOING TO GAME OVER AND CONTINUE. FUCKING RESTART! I don't like to soil my game record. =3= Even if it doesn't matter - and I have a feeling that it doesn't in Last Window... In Hotel Dusk it did matter because it'd affect your ending. ANYWAY, just train yourself to save. Then whenever you see that purple sheen go through a character you're talking to, you've messed up - RESTART. (Soft reset = L + R + Start + Select, if you didn't know the quicker way)

Plot
Like Hotel Dusk, Last Window is one of those "OMFG EVERYTHING'S RELATED IN AN EPIC WAY!" games. :D To the appreciative gamer, it's a very deep and suspenseful. As you proceed onto the thinner yet sharper ice, the plot thickens, and different plot devices and stories intertwine, bringing up some answers as well as numerous questions here and there until the biggest secret is unleashed in the end! Mystery rocks <3

Extras/100%ing
Multiple people live in this apartment complex, though not as much as you'd imagine; but I don't blame 'em, the place is old and kinda crappy. There're a few secret stuff, like something you can get from the vending machine ('cept it's waaay easier than the last game to do so), but it's just for fun. It doesn't affect anything like in Hotel Dusk. You get a "Last Window Novel" whose chapters add as you progress in the game. I just waited until the end to read it though, which is better because the novel is pretty much whatever happened in the game minus a few minor details. You also get music to listen to as you read, 8-ball, and you can use the thing that you might've gotten from the vending machine. I don't know if it's there if you don't get the thing though... JUST GET IT - It's super easy. You also get a table of contents thing to use to jump to chosen chapters, or you can just start from the beginning again. :D

Characters
Also like Hotel Dusk, Last Window had a beautifully colorful cast that made the game more exciting and unbland. Everyone had their own distinct personality - almost no flat characters! You have a lovable Hyde, steely landlady, grumpy old man, laid-back bum, peppy gal, cheery teenager, her cool dad who's sadly very dad-like with her, an obnoxious but toughy guy, somewhat snobbish yet kind-hearted Frenchie, glum yet obnoxiously nosy dood, extremely troubled lady, chatty salesman who thinks he's so smart, and...well I think I gave you a good summary. I think a few of the characters in this game kind of reflect/symbolize the personalities of characters in the last game, but maybe that's just my imagination. *rainbow* Oh, and yes, everyone has a backstory and they're all (or most of them) connected. :D

Graphics & Sound
The graphics and sound were...well they were just like the last game. Same style and everything. I really like their chosen style too, it's unique and cool. Though there're actually some cutscene-like scenes, but more like moving pictures and words than actual animations. You get enough animation when the characters are talking. :P I mean, THEY'RE ALWAYS MOVING.

Sadly, there were no voiceovers. :( But it's all good, I have fun making up my own perfect voices in my head and playing them as they talk. :D

Buggers
The only thing that really bugged me was how there was no way to speed up the text. When I've restarted and have to do like half the chapter over again (I didn't get into the habit of saving a lot...), I don't want to read everything again! When you're reading it the first time, though, it's all good. I actually like to imagine the person's voice and tone and stuff when I'm reading conversations.

Personal Generous Rating
Gameplay - 8.5
Plot - 10
Characters - 9
Graphics - 9
Sound - 9
Originality - 10

Overall - 9.5

I freaking LOVE this game! 8D

Wednesday, May 4, 2011

Portal 2 (X360) [Single-Player Campaign Only]

Since a certain someone decided to be an ass and review the first Portal game, I thought I should be an even bigger ass and review the more story-driven sequel. See what you did? You turned me into an ass. You monster.

As soon as I picked up Portal 2, I fired up Microshit's latest console and got to play. I was researching and they said that this would be like six times longer...so I turned off my phone and cut myself off from all social connections. But unlike some people, I didn't beat the game in a day. I didn't wanna hear GLaDOS do karaoke that much...now the game starts off with Chell inside this shitty looking hotel room. This personality core named Wheatley comes out and guides you. Also, no homo, but that accent is fucking sexy. It sounds British and Australian at the same time...but yeah. He asks Chell to talk...he clearly doesn't know she's a "mute lunatic"...the game prompts you to press "A" (or "X" if you're a PS3 owner :P) to talk. Hilarity ensues. The story picks up some more, I find a few easter eggs along the way...then the puzzles. 

Portal 2 does the same as the first one, making you get the gun, then obtaining the respective portal colors if I remember right. Oh and by the way, SPOILER WARNING. So stop reading if you don't wanna know how Wheatley the moron and Chell reawaken GLaDOS. Oops. Did I spoil it?

But yeah, they reawaken GLaDOS, our favorite sarcastic villian. Score one for the good guys. *clap* *clap* You spend the next few chapters testing and then plot comes back in. After escaping the clutches of GLaDOS...I won't spoil anything else. Just know, Wheatley is a fucking moron. Seriously.He was programmed for it. Not even joking. And thus I found myself carrying a potato with A.I. built in and now I'm at the bottom of Aperature Science Labs...listening to a dead man bitch about lemons as the potato has an orgasm...

I got so stuck around chapter 7. So I called in a specialist. A specialist being your very own Oaxan. He guided me and we finished the game out. But the ending. Holy shit. Not too many FPS games actually emotionally move me...actually, none do. I dunno why, but the ending of this game just...makes me tear up. And I expect a Portal 3. Why? Well, why not? Portal 2 was a beautiful game. 'Nuff said. I wish I could've put out more spoilers, but I didn't feel like being that mean.

Portal 2:
Graphics: 9/10
Plot/Storyline: 10/10 (You thought bring-your-daughter-to-work day was for teh lulz? Hell no.)
Gameplay: 9/10
Overall: 9.5/10

The only issue is...no DLC. And I love how the PC version has over 80 bucks of useless DLC. xD ALSO, the official DLC releases this Summer. And it's free.

Sunday, March 6, 2011

Ghost Trick: Phantom Detective


Presenting one of the best games ever to grace the DS, is Ghost Trick: Phantom Detective!

Alright, so the main reason I bought this was because it was made by the team who created Phoenix Wright: Ace Attorney and of course, their brilliance shone through this fantastic creation. You may think I'm over reacting, but I'm not. I went through a week of sleepless nights just wanting to finish this game and wanting to bring it school to secretly play it under my desk just to know how the mystery ends. This game truly had me at the edge of my seat while I watched everything piece together like a puzzle - a very intricate puzzle.

Alright so game play, it's pretty interesting really. You're able to manipulate different inanimate objects, benefiting from their different uses to your advantage in each situation. In each situation is a new location and a bunch of convenient objects placed in rather convenient locations, but I won't dwell on the matter. Why? Cause it doesn't ruin ANYTHING. It doesn't matter if they're way to convenient for their own good, just take advantage of it, cause I did. Any who, manipulating is all you got in your arsenal of your tricks and you have to think outside of the box (Phoenix Wright reference, anyone?).

You start out as a ghost, completely and utterly confused and drowned in your own monologue. You have no idea what your name is, who you are, or why you're dead. So far in, you're practically a blank piece of paper waiting to be written on to gather information. Luckily, you have someone to help you...a lamp. A very happy lamp. That likes to dance. No I'm not kidding, but lamp will be your guiding light in a sense... there's a name far more clever than mine, so just wait till you play it.

The characters are as colorful as ever, produced by the brilliant team, and the challenges of using the manipulation powers to its fullest is pretty difficult. However, that could be because I'm not the greatest at puzzling situations; it's practically a mystery as to how I even finished the Ace Attorney series, let alone this game without Gamefaqs. I will admit, however, that I did have some help, but it was one for one case.

There's also the challenges, that I have said earlier. To every challenge is a death, no surprise there coming from a team who dealt with murder cases, and to every death is the event that happened to the victim. So with every prior event is the four minutes you're able to change it! Yes, you the player, are able to save the person's life! Four minutes before the death by interfering with the timeline and being able to change the course of the future! Oh by the way, you're timed four minutes, and every time you change someone's fate then you get more time in the hourglass (your timer)!

I'd tell you more, but then I wouldn't want to spoil anything from this wonderful piece mystery and art.

Have fun saving lives in the game!

Those manipulation powers you have there are called "Ghost Tricks" by the way~.

Rating: I'm sure a game as spectacular as this doesn't need one >>. 9.5 out of 10.
The music is great and fitting.
The animation don't have outlines so it kinda tipped me off at first, but they were flexible so I liked them.
The scenery was realistic as it should be.
The movements were very fluent.

So a 9.5 out of 10. Or a 9.0 out 10. Would be good. I'm trying not to let my opinions get the best of me.

Monday, January 17, 2011

Quick Review: Fallout 3 (X360)


HEY, IT'S MANGA. :D So, while your girlfriend and/or boyfriend decided to break up with you through text message, I decided to have some fun and play Fallout 3. Be warned: this game will scare the shit out of you...literally. Seriously. I change underwear at least once while playing this game.

When I started playing this game, I had a feeling that there would be similarities to Elder Scrolls IV: Oblivion. I mean, they were made by the same company. You start off as a baby, but oddly enough, since you pick how you'll look in your adult years, you won't look shit like your parents. The game takes place in a post-apocalyptic America that was nuked by Japan. (or at least I hope it was Japan that nuked 'em.) America is now named The Capital Wasteland. It's filled with mercenaries, whores, robots, zombies, basically anything you can think of. Except for a method of getting money...oh yeah, you don't get money, you get...bottle caps. Ya' know, the little things ontop of a classic Coke bottle. :P

I picked this game up since it's a shooter, and I love role-playing games. The shooting engine it runs on is pretty basic. There's a feature called V.A.T.S that lets you pick any (well, almost) part of the body to shoot. And the good part is, it plays the shot in slow motion. Bad thing is, it's hard to do it from a far distance, and some of the shit you encounter in the Wasteland makes you wanna stay away...

Fallout 3 is a bit too realistic, every time I play it, I find myself looking in the sky for a bomb. In all honesty, this game should be on every store shelf. It's preparing us for the apocalypse. XD ...nah, not really. We don't have laser guns and downloadable content. The decisions you make in the game affect your karma, basically a good and bad thing. People treat you different ways depending on your karma. Also, if you do play this game, blow up Megaton. Don't ask, just do it. 

Fallout 3 - 8.5/10
Graphics: 9.5/10
Sound: 7/10
Plot: 10/10 (side-quests, main story, and the DLC was amazing. :P)
Gameplay: 8/10

Saturday, January 8, 2011

Tales of Symphonia: Dawn of the New World (Knights of Ratatosk)


Okay so Lady Ventus is back to the blogging arena with the sequel of Tales of Symphonia - Tales of Symphonia: Dawn of the New World! Or in Japan it'd be called Knights of Ratatosk (which sounds cooler than DotNW, but whatever).


So when this came out, I was ecstatic. I was thrilled. I was practically jumping on the walls of my bedroom, school hallways, then all the way to the mall and bought it after the first day it was out I believe. I was mystified to find out that I was actually holding the sequel to the successful Tales of Symphonia.

Shortest game I have ever played.

Personal story aside, I shall get back to the all important substance of this review: The actual review.

After Tales of Symphonia:

It's been two years since the first game. The worlds - Sylvarant and Tethe'alla - have finally merged after the original cast of heroes have finished their quest. Ah, but of course, even if there is enough Mana in the world, without the two worlds competing with it through the dangerous Chosen of Regeneration ritual, there's still trouble. The Sylvaranti and the Tethe'allans are not seeing eye to eye with one another - almost as if it was a repeat of Half-Elves and everyone else - and have been making it clear that they're not on the same level. To make matters worse, ever since the worlds have merged, the climates changed greatly, and maps are now useless.

Current status:

The Sylvaranti, inferior to the Tethe'allans when it comes to technology and unification, formed an army called the Vanguard - which rise against the Church of Martel and Tethe'allan population.

The fated day came at once when the Church and Martel attacked the Vanguard, everything breaks loose and thus a massacre erupts in the Port City, Palmacosta. Flames are everywhere, people are frantically running for their lives and out from the smoke comes the old hero clad in red, drawing out his twin blades and calling out punishment. This doesn't look good. This is the event that was been proclaimed as the Blood Purge. As this sole figure strikes upon innocent victims and leave them to die.

Somewhere in the brouhaha of the Blood Purge is a girl - who is in fact the heroine if it wasn't obvious enough - holding an important looking orb and getting chased. Pleading for help, she's knocked out and wakes up to find a mysterious boy in front of her and the people chasing her out like a light. She tries to talk to him, but he runs off. Where he runs off to is: his parents dying in front of him, telling him to live in Luin with his aunt and uncle.

...Thus starting the game.

Story:

Emil Castagnier, your ordinary, cowardly, and alienated boy wakes up in his bed to a monster's howl. A former Palmacosta resident, but was moved into custody of his Aunt Flora and Uncle Alba, who....hate him. Actually most of the town of Luin hate him because of him despising their hero - Lloyd Irving, the swordsman clad in red. The one who was rumored to have caused the Blood Purge. In short, he's a murderer in Emil's eyes and the one who ended his parents' lives. So you pretty much have him walk around town, getting bad mouthed at and mercilessly ordered around by the kids and his own guardians.

In short, he's the black sheep of Luin only because of his belief of Lloyd being a murderer. Well I mean seriously, Lloyd an antagonist? Pleeease. Ahem. ANYWAY.

He's being called by the monster's howls and runs off to the source only to get attacked by a bear type monster. He's holding a sword, but he lacks the intent on killing off the beast and that's when the typical "boy meets girl" meet when the heroine - Marta Lualdi and her companion, the Centurion of Darkness - Tenebrea. This meeting gradually becomes the downfall of Emil's peaceful life of dealing with Luin and it sets them up in going on a quest together after an encounter with the enigmatic Richter Abend who gives Emil a mantra to live by.

"Courage is the magic that turns dreams into reality."

So through out this entire game, you will hear this said by the newest additions of the cast of heroes. Yes, you definitely will and might or might not be annoyed by it.

The beginning:

Slow. It is slow. It takes a while to leave the first town due to the amount of flash backs you're given because of Emil's lack of confidence. He needs to confirm everything in his thoughts or have someone else confirm it. So...due to first observation: he's a spineless, incompetent hero who has the powers of a demon king. And Marta is a high school girl with a world sized crush on the kid and she's not afraid to show it. The way to phrase it...they are the opposite of Lloyd Irving - the original hero - and Colette Brunel - the original heroine. However there is Tenebrae, the sarcastic, bitter and spiteful Centurion who guides the duo through the newly merged world.

Their mission is to find all of the orbs - erm...well 'eggs' - for the sake of saving the world and also because of Ratatosk, the so-called 'King of Monsters/Demons'. The Goddess Martel just got pushed aside as being an all-important being, but if you play the first game...then...yeah she's important. So those eggs have to be 'hatched' and apparently only Marta can do that because she has Ratatosk's egg/orb embedded into her forehead after asking him for help.

Getting there....:

Alright cool, we got attacked by...Lloyd?! Wait, Lloyd you're my hero! ...Who attacked two fifteen-year-olds and got the egg you almost got. Oh that sucks. We apparently got a new look too, which they find time to converse about. Now we get the plot rolling, sorta, and leave Luin in search of a better place. Don't worry, we come back.

Along the way...:

We learn about the story of Marta's travel and Emil joins in and we meet the original cast one right after the other. Apparently, it doesn't seem like they aged one bit, they still keep their clothes too, but they're all doing other things. However, it all connects to looking for the newly masked swordsman, Lloyd. Yep, can't get enough of this guy.

They become friendly with the original cast, after some rocky beginnings and no, no one else questions it. Through these meetings we meet some of the antagonists and learn more about the Vanguard.

There's the 'sadist' Alice and the zealous Decus who make their appearances. They prove to be quite the duo at near the end of the game by the way.

Almost there...!:

There's more fighting and other stuff like hatching the eggs and information gathering. As well as monster hunting.

THERE!:

You discover the truth, but fail.

Nah kidding, why would I wanna spoil anything? Don't worry, this game is relatively easy, the time to beat it is around thirty hours. I beat it thirty-three hours only because I was doing quests.

Features:

Three endings - This also appeared in the original Symphonia.

There's the Bad Ending, deciding on the choices of the games and your choice at the end. It leads to the death of a person done through suicide.

There's the Good Ending, deciding on the choices of the game and your choice at the end. Everything is done with, but you don't really get anything out of it.

There's the True Ending, deciding on the choices of the game and your choice at the end. Everything isn't done with immediately like in the Good Ending, you have the chance to battle Ratatosk as well as a scene between Emil and Marta.

Monster Hunting - Seeing as how you could never have a party that doesn't consist of Emil or Marta, you have monsters. This is a first in Tales, but not in any other Monster Hunting game. When conditions are met and made, you can capture a monster, train it, level it up, and even give it the choice to 'evolve' into a different form. It's like Pokemon, but not as tedious. Instead of cooking for the party, you cook for the monsters, because they help you more and are just more useful.

Good thing is that you can keep the monsters you got in the first play through in the second and next ones.

It's either one or the other - Based on what I said previously in the Monster Hunting section, your party HAS to have Marta or Emil as the leader. You can't have everything apparently.

Katz Katz Guild - Remember the Katz? Well they remember you! This time around, you're able to accept requests/missions from their guilds. You don't travel to them, you instant get there with only drabbles of dialogue about your mission. You complete it, get your reward and go. Nothing too special, but it helps kill time and get items.

Elemental Grid - In the last game, there's the favorite Unison Attack. In this game, there's still a Unison attack (which can be done with monsters as well) but it also helps to have the right elements for more effect.

Skits galore - Skits are just a fantastic favorite amongst fans with their conversational elements between characters. There were some funny skits here, but others were usually revolved around Emil and Marta and their opinions on the others. Don't forget about Tenebrae's usual side comments!

Taking from past success - Apparently America was being cool. They added in something that Japan didn't have and that is the ability to use completion data from Tales of Symphonia (GC) in order to get some goods for Dawn of the New World. There's also another gift from them of having more shortcuts.

Titles (hooray!) but no costume (SAY WHAT?) - If you've played Tales games before playing this, you're used to the idea of attaining titles through certain events and also being able to get a costume to specific titles. This time, unfortunately, you can't get costumes. Why? I don't know, maybe they just don't think Emil and Marta like getting dressed up. I mean I totally would've loved to have Marta find a wedding dress and force Emil into a tux or something. That's something that seems like a costume for the two. But y'know, I'm just a fan.

Characters:

Unlike most people, I liked the characters...after the rocky beginning. I'll only be talking about the first three major characters you meet. Excluding Tenebrae.

Emil is annoying due to his whiny and cowardly nature - it also doesn't help that he's still kind of like this through the game, but it's to be the foil of Ratatosk as well as a 'decoy'. He could've had better character development, and possibly a better way to word things. Despite what I said about him, I actually found his personality adorable. Although, I would've loved it if he 'manned-up' more.

Marta was funny at the beginning because of how she fawned over Emil, then her comments about Alice, but when she flamed on Colette, that's what got to me as well as her constant leaving of the party. SHE NEEDS A LEASH. Later on, she was fine after learning about her back story, but it could've been made better. In all honesty.

Richter was just cool through and through. He had that tough guy act, but he's just a really nice guy. He kept his cool - even if he shook Emil vigorously until the mayor told him to stop - and held his ground. It's like they were trying to recreate another Kratos Aurion, but seriously, that just can't happen.

Battle systems are go!:

Flex Range Element Enhanced Linear Motion Battle System. Aspects of Tales of the Abyss's battle system and Tales of Innocent's come together to form this. The addition of the Elemental Grid comes into heavy play. So, therefore, the type of attack you use has an element. For example: Photon is Light, so therefore there is going to be a Light element in the Elemental Grid.

Originally here but...:

We got the previous cast with us, but only for limited time. However, as much as I'd loved to have them in my party at all times, it was just nearly impossible for me. During the time span of the game, they were at a lower level than I was and that was only because they leveled up during the progress of the story. They're equipped with their best weapons, but their highest level is fifty. FREAKING FIFTY. I would've played this much, much, muuuuch longer than thirty or so hours. Possibly fifty if I felt like it. Anyway, they're equipped with specific elements. i.e: Lloyd is fire and Raine is Light.

Also, the majority of the cast had a makeover with the voices. Sadly, the original voice actors didn't appear. Save for Colette and Presea. What bothered me to the point of wanting to tear something apart was the fact that when they were dubbing the game, the original voice actors who didn't appear in Dawn of the New World weren't even contacted. I loved the voices in the prequel and the game would've been at least more enjoyable if the original cast was still up. I mean, it's not like the new people didn't do great, it's just that they didn't capture the feel the previous cast did.

Into the mouth of danger:

Since it's only been two years, there are still dungeons that are used - recycled. For example: The temples that were used to house the Summon Spirits. Instead of Summon Spirits though, the Centurions are the residents and are sleeping soundly in their eggs. There are new dungeons, but they're not hard even with their puzzles. There are also new places to go to, but there's not much to do after everything's done with.

What else returned?

Items still the same and there are the artes that came back too. The Sorcerer's Ring came back as well in order to help you on your journey!

What does Lady Ventus think?

Overall, this was a good game for the Wii, since y'know, there aren't many JRPGs on the Wii. It used the Wii's abilities like having to use the nun-chucks in order to play this game, but it would've been fun to ...I dunno... swing the Wiimote around like a sword? Too much? Yeah...I guess.

I really do believe this had potential. However, I could tell that there was a lot of pressure and expectation riding on them due to how successful and splendid the previous game had. If you want an JRPG to pass time with then try this one, it's still good, regardless of the mixture of flames and praise it's receiving. My advice is that you need to play the first game, it's not like it's forcing you to just like in InFamous, but you should just play it to understand why everything's the way it is.

It's a sequel people.

Rating: 7.0/10

This is as generous as I can get.